anthropocentrism
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Object-Oriented Ontology
Object-Oriented Ontology (OOO) isn’t an art movement originally, but a philosophical framework that’s had influence in contemporary art and theory.
Here’s the gist:
- What it is: OOO is a branch of speculative realism, developed mainly by Graham Harman, Levi Bryant, and Ian Bogost in the early 2000s.
- Core idea: Objects exist independently of human perception. A chair, a rock, a virus, or even a fictional character has its own reality that isn’t reducible to how humans experience or use it.
- Why it matters for art: Traditional Western art has long been human-centered — even abstract or minimalist works are often framed around human meaning or perception. OOO pushes back against this “anthropocentrism.”
- In art practice: Artists influenced by OOO often explore the agency of objects themselves, how materials interact with each other, or how nonhuman entities (machines, ecosystems, algorithms) shape reality. This can look “anti-human figure” because the focus shifts from people to things.
Examples in art influenced by OOO:
- Installations where objects “confront” viewers as independent beings.
- Works that emphasize materiality — like how steel, plastic, or digital code behaves on its own.
- Ecological and post-humanist art that treats humans as just one actor among many.
So in a sense, OOO isn’t anti-human like Suprematism or Constructivism were, but it de-centers humans — making the human figure no longer the default subject of art.
By ChatGPT