Graphic Design

19 items found


Graphic Designers’ Guide to Handling Client Changes

Handling a client who frequently requests unnecessary design changes can be challenging, but there are strategies you can use to address the situation professionally:

1. Clarify the Objectives Early On

– Start with a detailed discussion to understand the client’s goals, preferences, and expectations. Make sure they are clear on what the design will achieve.

– Establish key milestones and deliverables, and outline any constraints or limitations upfront.

2. Set Clear Boundaries and Limit Revisions

– Define a specific number of revisions in your contract. This will encourage the client to be more intentional with their feedback.

– If they exceed the agreed-upon number of revisions, politely inform them that additional changes may require extra fees or an extension to the timeline.

3. Educate the Client

– Sometimes, clients request changes because they don’t fully understand the design principles or how their requests affect the overall project.

– Take time to explain why certain elements work better and how frequent changes can dilute the effectiveness of the design.

(more…)

How to become a great creative director?

Being a great creative director requires a mix of leadership, vision, and adaptability. Here are some key qualities and strategies to help you excel in this role:

1. Develop a Clear Vision

– Establish a strong creative vision that aligns with the brand’s goals and values. This will provide direction for your team and guide decision-making.

– Communicate your vision clearly to your team, clients, and stakeholders. Make sure everyone understands the goals and objectives.

2. Cultivate Your Creativity and Stay Inspired

– Stay up-to-date with design trends, art, technology, and cultural movements. Regularly consume content outside of your field to broaden your perspective.

– Encourage a culture of experimentation and exploration. Great ideas often come from unexpected places, so be open to unconventional sources of inspiration.

3. Empower and Trust Your Team

– Hire skilled, diverse team members and give them the freedom to bring their ideas to the table. Trust their expertise and let them take ownership of their work.

– Provide constructive feedback that encourages growth and improvement. Aim to be a mentor, not just a manager.

(more…)


IBM’s design philosophy and principles


Technical advancements are not creative CONCEPTS

Technical advancements are not creative CONCEPTS

Ongoing advances in technology always open new possibilities for creatives and developers. It’s a way of life in digital media.

But do those exciting new advances make us better or worse at what we do? How do they challenge our inventiveness and our range of skills?

I hate to report, but the most exciting technical advancements in our medium today are a trap of a sort that critically limits how creative most of us are. And many are blind to it.

In fact you could be doing significantly better work than others in your field if you just change your mindset. And I want to help you do that.

The only way I know to explain this is to tell you how I came to this place.

Source: https://www.theinteractivist.com/home/axiom5

The Two Strings Theory

The Two Strings Theory

How Humanity’s Deepest Longing And Beauty Are Hidden In Technology

Technology is advancing at an exponential rate. It’s overwhelming. And while there are countless technical domains that I cannot speak about with any expertise, I can talk about one.

My domain is communication media. And it, like all the others, is advancing wildly, exponentially, and in seemingly unpredictable ways with no end imaginable.

However, what has taken me years to realize is that counter to popular assumption, there is nothing unpredictable about the progression of technical advancement in communucation media, and that the progression does indeed have an actual end-state, a technical state afterwhich no further technical development will be sought.

What honestly surprised me most of all was that this end-state revealed something core, and beautiful about humanity.

Source: https://www.theinteractivist.com/home/axiom5

PBS FRONTLINE: The Merchants of Cool (2001)

The Merchants of Cool
FRONTLINE explores how giant media corporations skillfully court the teenage consumer.

_
We were the ones who created the initial Sprite.com website for Red Sky Interactive, Inc. It just so happened that we were present at the MTV launch party.


Welcome to Project Soli

Project Soli is developing a new interaction sensor using radar technology. The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be produced at scale and built into small devices and everyday objects.

Happy New Year 2018!

The Web Is Dead. Long Live the Internet

The Web Is Dead. Long Live the Internet

Interesting read from The Great Web Design Crisis of 2017 by Joel Hladecek , September 27, 2016

READ THE FULL ARTICLE

Jet iPod commercial

Susan Alinsangan, Art Director at TBWA\Chiat\Day came up with the design of the iPod silhouette commercials in 2003. She worked on the print campaign with artist Casey Leveque of Santa Monica’s Rocket Studio. This is one of the first iPod commercial to feature the silhouetted dancers against brightly-colored backgrounds. This ad also introduced an iPod that was made for both Mac and Windows users.