interactive
RED SKY INTERACTIVE CREATIVE GUIDELINES
by Joel Hladecek
Redefine the “Standard” (or Excuse me, your “multimedia’s” showing! )
Make the concept, interface, art and animation support and drive the interactive experience- Don’t rely on the development programs to do it. Any fool can set a Director transition. Immerse the viewer in your world.
Also, don’t buy into industry interface conventions- most of them were developed by some data engineer named “Earl” with a pocket protector and bad hemorrhoids. Red Sky pushes harder than our competitors to raise the quality beyond what the rest of the industry settles for. In other words, as an artist working for Red Sky, don’t ever say “We did it that way at (my old company), it’s a standard”, or you will be tarred, feathered, cast out and publicly humiliated. SET the standard.
Example: Don’t settle for simple “up and down” button graphics just because it’s commonplace in most multimedia and/or easy to do. Consider creating smoother or more expressive buttons with more frames of animation to further support the metaphor. If memory is an issue- cut something else damn it.
(more…)787045004240650240
Saul Bass: On Making Money vs Quality Work
784203157757706240
Sam & Jony introduce io
779368814274084864
donotdestroy.com has an art and design style that feels raw, experimental, and conceptually driven. It embraces a mix of digital and physical mediums, often incorporating elements of glitch aesthetics, bold typography, and abstract compositions. The works tend to challenge traditional design norms, sometimes featuring chaotic layering, deconstructed visuals, and unconventional color palettes. There’s a strong sense of rebellion against overly polished commercial design, leaning more toward an underground, almost DIY ethos. It aligns with avant-garde and contemporary art movements, where the focus is on provoking thought rather than adhering to mainstream aesthetics.
By ChatGPT





